Bugfixes
Distributrains » Devlog
- Fixed a bug where the housing target did not show up in the danger tab
- Fixed potential memory corruption caused by starting a train with insufficient fuel from inside a depot and then attempting to turn it around
- Fixed a bug where the tile information tool displayed the incorrect y coordinate
- Improved logging on unstable Windows systems
- Fixed an issue where glassworks had lower production speed than intended
- Clarified how layers work in the user interface of mines
- Implemented support for high dpi icons in the code (but they don't exist yet)
Please redownload and extract over the old version to get these improvements. If you prefer to extract in a new location, copy the folder named "user" from the old version to the new version to keep your progress, saves and settings.
Files
Distributrains.zip 18 MB
12 hours ago
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Distributrains
Train simulation game with roguelike and automation game elements
| Status | Released |
| Author | Oddwarg |
| Genre | Simulation, Strategy |
| Tags | Automation, Co-op, Difficult, factory, Multiplayer, Procedural Generation, Roguelike, Trains, Tycoon |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- Added some high DPI icons12 hours ago
- Tile information tool1 day ago
- Train Stations tutorial3 days ago
- Garbodant6 days ago
- Powerful Official buff, industry balance8 days ago
- Compact window toggles10 days ago
- Combustion update, small improvements12 days ago
- Train list tooltips, minor fixes13 days ago
- Electricity tutorial, new card, minor fixes14 days ago
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